Shield Shooting
A downloadable game
The idea of the original game was to deliver items to soldiers in the field, but since this was a tutorial, but rather a live showcasing the development, I took the liberty of making the mechanics the way that was easiest for me. And in the end, it turned into a common tower defense, but I liked the result. The enemies spawn in different places, they have different weapons, the movement itself is what causes the animation to happen, in addition to them becoming inert when hit to show the death animation. I also liked the physics of the axe, since it is thrown spinning, it is not an animation. It is the kind of thing that I knew in theory but had not applied yet.
The game is not finished because the idea was to only make it during the live time, but I still think the final result has potential.
Based on the live of @Unidaystudio
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