the table turns on... again
hi, how so? take it well.
So, I'm thinking about this here. like duel links and after, and some before, instead of making the 3d models, I cut the image directly from the cards. that's because 3d, painting, and animation are very long processes in these cases, and that won't work for now, because not even the base of the game is ready yet.
and then maybe you ask "okay, but then why do you need to have the monsters in 3d?" and it's because the point of this game is to have their representations in full size. apart from other mechanics that objectively depend on the thing, such as action rpg like zelda and final fantasy, that even when it was in turns, some of the games had a specific time for each action.
and that one... why the hell are pendulum monsters, link, tuner, in the era of battle city???
yeah, so... I can't stand it. when I managed to separate the cards, so that extra cards don't go to the main, I tested synchro, xyz and others. when it finally worked (there was a T missing. literally, the letter t at the end of the word "link", to be like "linkType") I decided to make one of these. I was modeling the Junk Synchron when I realized that it might be more aesthetically pleasing, and it would serve the purpose if I made the models that way, at least for now.
well that's
Get Yu-Gi-Oh! The Battle City Begins
Yu-Gi-Oh! The Battle City Begins
a yugioh 3D rpg game
Status | In development |
Author | romilton11 |
Genre | Card Game, Adventure, Role Playing, Strategy |
Tags | 3D, Anime, First-Person, Monsters, Open World, Unity |
More posts
- more and moreMay 01, 2023
- newsApr 24, 2023
- continuingApr 10, 2023
- unfortunatelyApr 02, 2023
- studiesMar 27, 2023
- One More StepMar 20, 2023
- Back to StudyMar 13, 2023
- more card games?Mar 06, 2023
- gameplays missed, but im continueFeb 27, 2023
- scatteredFeb 13, 2023
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