Yu-Gi-Oh! The Battle City Begins
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Devlog
- May 01, 2023 by romilton11#dev, #prataform, #test, #learning, #learn, #jump, #haniwa, #coins, #water, #swiming, #rope, #enemy, #mario, #cutehello people. another day, another vidzin showing my progress in development. now with an enemy that walks around the scene, in addition to being beaten when the character jumps on top and when he is... Continue reading
- April 24, 2023 by romilton11#game, #design, #learning, #dev, #log, #plataform, #3D, #dash, #jump, #rope, #enemy, #water, #walland off we go. there is another piece of my evolution with the tutorials. I learned to do that Mario scheme of killing enemies by jumping on the head, the blinking roll when dealing damage, I managed... Continue reading
- April 10, 2023 by romilton11#devlog, #plataform, #learning, #development, #coins, #character, #movement, #rope, #jump, #water, #programinghi guys. so, continuing my journey in search of learning programming, I found myself really taking to doing some things that I thought I knew until I found out that I didn't, like the movement of the... Continue reading
- April 02, 2023 by romilton11#yugioh, #yugi, #cards, #yu-gi-oh, #game, #leard, #dev, #log, #update, #unfotunatelyso guys, the series of tutorials i was following to learn how to make a card game in unity was discontinued, but it was still great. I learned a lot of things that I should use from now on, like the o... Continue reading
- March 27, 2023 by romilton11#yugioh, #yugi, #cards, #hearthstone, #mana, #game, #table, #colectable, #study, #studies, #devlog, #v0.1, #monsters, #monster, #deck, #stone, #moveanother day spent studying. this time we made the card movements, the purchase, a little bit of the invocation and UI, with how the cards will be shown. there are still some bugs, like the card turnin... Continue reading
- March 20, 2023 by romilton11#yugioh, #yugi, #dev, #anime, #card, #game, #indie, #test, #learn, #learning, #one, #more, #step, #monsters, #magic, #trap, #devlogHi people So, as I said last time, here's an update on what I've done so far following a series of tutorials. My experience so far has been great. Apart from one thing or another that I missed due to... Continue reading
- March 13, 2023 by romilton11#game, #design, #yugioh, #card, #study, #back, #learn, #hard, #difficult, #again, #projecthi folks, sorry again. i finally decided back to study game design after six years, to learn the fundamentals of the thing again and make a consecutive progress. thanks to you who see that. seeya... Continue reading
- March 06, 2023 by romilton11#yugioh, #magic, #cards, #decks, #play, #anime, #gathering, #drump, #pokeri do something... yeah... but is a automatic system to create the cards with the images, so, i can use this to make more. so, is this... Continue reading
- February 27, 2023 by romilton11#yugioh, #cards, #update, #playmat, #gameplay, #indie, #anime, #monsters, #magic, #traps, #spell, #chess, #disc, #duel, #box, #tabletop, #coins, #moneyfirst, all right? well, I won't be able to do something cohesive and linear, as I would like to do, so I decided to make the gameplay pieces in blocks, to learn how to do certain things independently... Continue reading
- February 13, 2023 by romilton11#game, #ches, #yugioh, #card, #hockey, #token, #chips, #ball, #basket, #uno, #dice, #indie, #devlogthose who saw the previous devlogs must already imagine that I'm quite blurry... I really am. this time I ended up stopping to play with other games within the game. and none are ready. anyway... Continue reading
- February 06, 2023 by romilton11#game, #design, #layout, #difficult, #card, #box, #detale, #monsters, #magic, #trap, #yugioh, #yugi, #fan, #animehi hi. so, this time i made some changes, like add a link and synchro summon methods to understood how the thing will work on the game, but the thing here is i made the card type separation and scrool... Continue reading
- January 29, 2023 by romilton11#game dev, #yugi, #link, #pendulum, #dragon, #synchron, #duel, #card, #battle, #city, #arc, #magician, #tuner, #anime, #fan, #game, #yugioh, #joey, #jonouchihi, how so? take it well. So, I'm thinking about this here. like duel links and after, and some before, instead of making the 3d models, I cut the image directly from the cards. that's because 3d, pai... Continue reading
- January 23, 2023 by romilton11#yugioh, #try, #card, #game, #anime, #devlog, #slowright, maybe... ahhh.... maybe i need to learn about game design again... or only focus. im trying... Continue reading
- January 08, 2023 by romilton11#yugioh, #monsters, #box, #collider, #game, #spell, #trap, #magic, #effect, #metroidvania, #metroid, #castlevania, #zelda, #gta, #fantasy, #first, #person, #cardhi people, im here again to said: im continuie editing the box colliders but in the meantime, I'm sitting here thinking that maybe, at least for now, make metroidvania-like gameplay. here are more tha... Continue reading
- December 25, 2022 by romilton11#yugioh, #indie, #fan, #game, #vol., #anime, #card, #loghi folks, im here only to said im continue the work. im added the "Vol." collection to the game and the first starter box. i habe only the models, some low detailed, some with animations. the effects... Continue reading
- November 28, 2022 by romilton11#yugioh, #devlog, #update, #programing, #cards, #monsters, #magic, #traphi folks, im here only update yours of the news. now im working on sundays to programing the cards, cause i have another work, cause i have counts to pay, etc etc. but independent. i programed some eq... Continue reading
- June 10, 2022 by romilton11#yugioh, #fan game, #anime, #manga, #duel, #linkshi folks. i'm so sorry for the delay. this project is a fan game, and ai need to work, but i back in this sometimes. this time i structured the project, like a professional game project. so, this time... Continue reading